Sunday, 1 November 2015

02/11/15 - Walkcycle and animation

Spent the rest of the week working on animating my character!  In the process of it, I discovered that my camera shots were nowhere near long enough to work with the mood and atmosphere that I wanted to portray in my scene.  Because of this, I've sortof skipped the keyframing part of the assignment and attempted to go straight into a fully rendered animation.  I feel like knowing exactly what my character is going to do is going to help me figure out how long each shot should be.

Here's the walk cycle I was working on over the weekend:

Today however, I have learned about the value of playblasting and how it can help me with the timing in my shots.  Currently everything is playing slower than i expected it to, and I only discovered it through the following playblast:


Plans for today are to work on refining my animation, and get the scenes to the length of time where I want them

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