Spent the rest of the week working on animating my character! In the process of it, I discovered that my camera shots were nowhere near long enough to work with the mood and atmosphere that I wanted to portray in my scene. Because of this, I've sortof skipped the keyframing part of the assignment and attempted to go straight into a fully rendered animation. I feel like knowing exactly what my character is going to do is going to help me figure out how long each shot should be.
Here's the walk cycle I was working on over the weekend:
Today however, I have learned about the value of playblasting and how it can help me with the timing in my shots. Currently everything is playing slower than i expected it to, and I only discovered it through the following playblast:
Plans for today are to work on refining my animation, and get the scenes to the length of time where I want them
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