Sunday, 21 August 2016

CINEMATIC :: 22/08/16 - Further considerations

After thinking over my choices last week, I am leaning very heavily towards combining the idea of a fashion style and animation.  I would like my brief to state that I am exploring the combinations of these two disciplines and the animation/results I could produce with both of them.

I think in order to keep things simple, I would like to look at the main styles of lolita and potentially narrow my exploration down to a single style in order to prevent spanning out over too much material.  Off the top of my head, I know that there are three main lolita styles - Classical, Gothic and Sweet.





FASHION ELEMENTS:

- The lolita's ensemble consists of a blouse - often with flared/puff sleeves or buttoned cuffs, a mid-length skirt or jumper-skirt (must end just above the knee and not higher), a fluffy/poofy A-line or Bell-shaped petticoat, knee socks or tights, mary janes, chunky heeled, or wedge shoes, and some form of head accessory (from bows to headbands to bonnets).


- These components create a very distinctive silhouette.  Lolita is defined by the fluffy 'cupcake' shape that the skirt and petticoat create.  This creates a potential for shape language for the animated portion of the assignment, which may help if the direction becomes more abstract.

- The lolita's appearance plays on the idea of 'the princess pining for her prince', and has a very 'doll-like' appeal.  These could lend to potential narratives or themes.

- Other features of the lolita style are whimsical prints, color palettes, lace and elegance - all components that I can play around with in order to help create a final imge or product.

- The history of the lolita seems to draw a lot from fashion choices of influential musicians, and may count as a 'copy culture' that held to the ideals and themes of those musicians.

- Dane has suggested that I look into the physical aspect in order to tie the two mediums together.  He has suggested that I look into the physical process of creating an outfit (i.e dressmaking) and perhaps applying the concepts of animation to that, or vice versa.  I have been struggling to find a way to tie both fashion and animation together, so this idea of the physical component could be what I need to look into in order to begin really creating my brief.


I feel at this point that I want to create a bunch of small things, documenting my process and turning my mistakes and experiments into completed pieces for display.  I have also considered exploring things such as the concept of play or emotion or aesthetic in order to tie the mediums together.

RESEARCH TOPICS:

- Dressmaking - there are plenty of tutorials and patterns for the lolita who wants to make her own clothes.
- Kinetic Fashion - What kind of things have people already done with movement/animation and fashion?
- Principles of Lolita and Animation - What kind of rules and guidelines can I set for myself in order to stay true to the fashion style/animation?  What is similar?  What is different?

At this point I feel like it would be best to educate myself on as much as possible before I begin to write up my brief.

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