Monday, 15 August 2016

INTERACTIVE :: 15/08/16 - Concept development

We were given feedback on all of the designs we had created so far and were expected to take that feedback into stride and improve on our concepts based on it.  It seems that mine were pretty good overall, but there were a few changes I was asked to make

WEAPON
- Make a more polished, cleaner version
- Give it some battle stats

STEAMPUNK ITEM
- The handle is very clunky.  Rethink this object

ENVIRONMENT
- An idea would be to make the monster less visible to add to the horror/surprise elements.
- Add additional concepts
- Tweak the monster's mouth, give it more teeth.
- Adjust the values in the shaded concept.

As we didn't have to fix all of our concepts, I chose to work on my environments since they needed the most adjustment and development.  Below I have created three additional concepts:
An extra concept of the sunflower's head, with more teeth added as per suggestion.
A profile view of the building, in order to gain a better sense of space within the environment

And finally, an exterior shot of the building, as well as a color palette test.  I used a lot of grungy textures to keep in theme with the horror elements.



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