Monday, 10 August 2015

10/08/15 - Character Modelling

Today's lesson was an exercise in physical modelling!  Tutor gave us some clay to sculpt our characters, in order to figure out how we would go about wireframing and mapping out their basic shapes and dimensions.

Here is the little Embry that I managed to make in that time:




Drawing a wireframe on him was a little more difficult!  But it helped to have a visual drawn on him and gave me a few expectations for creating his actual wireframe in Maya.  A few places needed more subdivisions than others (most notably his feet needed the most and his arms had the fewest), and having a physical sculpt made me put quite a bit of thought into how I would sculpt certain parts of him.  I'm still honestly rather stumped on how I'm going to do his hair and if I really want his hands to be so blocky.






More progress has been made on my crystal prop and I'm certain I'm almost finished sculpting it.  I do feel like I could have done all of the facets in a bump map or in mudbox now that I look at it, and the final has a lot of edge loops in close proximity to create the sharp edges of the facets, but smoothed it actually looks quite nice.  I'll upload a screencap when I next use the program.

In the meantime, I did manage to draw a frozen Vasili for the plane within the ice crystal itself:

No comments:

Post a Comment