Tuesday, 18 August 2015

18/08/15 - More sculpting

Since most of my character's body has been made up, I've been focusing on sculpting his face:


I've come to the realization that his face was too wide and his eyes weren't quite in the right position, so I've worked on fixing those.  A lot of the time was spent adjusting his lips and trying to make his nose look really sharp and solid.  Even now something looks off about him but I'm not entirely sure what it is.

I've also realized that by joining all of my geometry together, I've made it difficult to color all the parts of the model accordingly with lamberts.

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