Week 4
Reading Questions
Anatomy of
Player Choice - Domsch
1) What differentiates a
“choice situation” from the numerous other micro choices a player
makes all the time in a game (like whether to jump or crouch, run or
walk, move left or right to dodge a projectile, reload after one
shoot or three etc…)
The core requirement of a
choice situation is that needs to contain at least two different
options. It also creates some form of motivation that invests the
player in one outcome over another. Choice situations can also play
upon the player's emotional preferences, helping them to decide which
option to go with.
2) How are “motivation”
and “knowledge” important to choice in videogames?
The motivated choice plays
upon the player's curiosity at what might happen due to its outcome.
This can be combined with the informed or knowledge based choice,
where the player knows enough about the video game's mechanics and
world to select the 'right' option. The motivated choice is needed
to show the player that the outcomes of both choices will not be
identical, and it achieves this through the information that the
choice provides.
3) What kind of game
structure does the “teleological attitude” work best with and
why?
The teleological approach
would work very well with a linear game structure and unidirectional
or progressive paths. When the player is presented with a choice,
the options are geared towards the favor of one more than the others,
meaning there is generally a 'right' and 'wrong' path. Choosing the
'right' path lets the player proceed through the game and towards
further nodes on the string, while choosing the wrong path eventually
dooms the player to failure.
4) Do you agree that
videogames place an emphasis on speedy action, particularly when it
comes to game choices? Can you think of any exceptions to this?
I can definitely agree
that most video games place emphasis on quick action, especially when
it comes to games like The Wolf Among us and things that involve
quicktime events. Even with games like Skyrim and Dragon age, the
player generally cannot save the game during a choice and tends to
want to progress in order to continue the story, making decisions on
the spot as well. The only example I can think of that doesn't is
Eyri's Action, but the game purposely makes you take it slow and
destroys all previously ingrained knowledge of how video games are
supposed to work, forcing you to consider your choices carefully and
avoid the illogical traps and pitfalls that it throws at you.
Moral
Choice in Games – Perdue
1) Do you think the
player’s moral choices should be rewarded in a game?
No, not unless the
situation's outcome calls for it. Do you think we should be rewarded
for feeling strongly about something or going with your gut feeling?
I feel like it should be the same in video games, as it creates a
more true to life and realistic experiences, and strengthens the idea
of the character within the story.
2) What is the difference
between a choice driven by morality and a choice driven by gameplay
mechanics?
Choice dictated by
gameplay directs the player to choose one option over another in
order to gain 'points' or 'skills' associated with that choice. The
choice no longer becomes about the player's feelings towards the
situation, but hinges on how they are going to benefit by answering a
certain way. Moral choices lie more with how the player feels about
the situation and what they would choose or not choose if they were
put into the situation themselves.
3) What is the most
meaningful choice you’ve made in a game?
The most recent that I can
recall is the conscious decision to spare every last character I came
across in the game Undertale. Just before the final boss, a
character appears to judge the player for every act of violence that
they committed and every level that they gained. I remember the
speech explaining what LOVE and EXP were acronyms for hitting me very
hard, and it was a very powerful and dumbfounding moment for a first
time player. By choosing not to kill, I gained an extra bit of
dialogue, which I found quite touching, before being able to progress
with the game.
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