Monday, 12 September 2016

INTERACTIVE :: 12/09/16 - Further Concept development

Part of our current brief requires us to develop two assets further into coherent concepts.
My two are the ideas of a Save/Respawn mushroom (top) and a checkpoint mushroom (bottom).



With the first mushroom, the idea for its animation happens when the character respawns - the x shape glows and then the mushroom cap springs upward (similar to a spitting motion) as the character bounces out.

The second mushroom serves as a checkpoint, and remains dark until the character walks past it.  Then the mushroom stalks twitch back and forth and the bulb just inside the mushroom cap begins to glow, signifying that the player's progress has been recorded and they can restart from this point.

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