Monday, 26 September 2016

INTERACTIVE :: 26/09/16 - Mushroom Delay

Spent today working on the cycles of my mushrooms and attempted to find a solution to making my mushrooms delay the way I wanted them to.  Searching on google provided a few scripts, but when I attempted to put them into effect, it came up with a lot of errors and was just generally lots of things that I didn't understand.

My solution is perhaps not the right way to go about something like this, but I created a 'delay' animation that consists of a single still frame of the animation cycle.  By adjusting the speed of this animation, I can make the mushrooms pause for different amounts of time before they begin their cycle again.

Initially I had the delay play once before the mushrooms began their looping animation


but I eventually found that the overall animation of the mushrooms was not as distracting if they had a slight pause after each animation loop, so created transitions going both ways for them.


I understand that a script would be easier and make a lot more sense, but as it stands, the values and how to make them work are so difficult for me to understand.  I'm hoping classes next term will shed more light on understanding, and I think what I really need is just an expert to walk me through them and help me understand what each individual part of the script is for and how it makes sense.  Even things as simple as a yield value and labeling values left me really confused.

In the meantime though, I'm quite happy with the results and I feel like my mushrooms would be a much less distracting background element now.


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