Here is the rig in its entirety:
Character's legs and hair both have IK controls on them which will make it easier to animate the character walking and give him flexible hair movement.
His hands are perhaps the most complex part of the rig and took the longest time to set up - After orienting each joint in the fingers, I used two driven keys to adjust the curl for each finger, as well as a control for curling all of the fingers at the same time.
As evident in the last image though, I really need to start painting my skin weights and working on my blend shapes and will probably spend this week doing both of those. But in the meantime, my outliner is feeling very organized.
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