Monday, 12 October 2015

13/10/15 - Blendshapes preparation

There are a lot of things I need to adjust shapes for in my animation sequence, so I'm just going to list them here to get my thoughts in order.

In the process of the animation, Embry makes a few expression changes.  Most notably:

- Surprise/Awe
- Sadness
- That squinty look you get when you're about to cry.

Bits of him that need to move are:

- His eyes:  moving to either side and up/down
- Both eyebrows - going up in surprise/angled and to the sides for sorrow
- His mouth - making O shapes and D: shapes
- Eyelids: opening and closing and widening.

Therefore the parts of him that are going to be affected are:


  • Default dummy:
    - left eyebrow - neutral (default)
    - right eyebrow - neutral (default)
    - left eye - centered (default)
    - right eye - centered (default)
    - body mesh - eye sockets normal (default)
    - body mesh - upper eyelid open (default)
    - body mesh - lower eyelid open (default)
    - body mesh - mouth neutral (default)
    - body mesh - mouth closed (default)
  • Dummy 1
    - left eyebrow - lifting
    - right eyebrow - lifting
    - left eye - looking left
    - right eye - looking left
    - body mesh - mouth turned down
    - body mesh - eye socket wide
  • Dummy 2
    - left eyebrow - lowering
    - right eyebrow - lowering
    - left eye - looking right
    - right eye - looking right
    - body mesh - mouth open
  • Dummy 3
    - left eyebrow - rotating left in a / shape
    - right eyebrow - rotating left in a / shape
    - left eye - looking up
    - right eye - looking up
    - body mesh - upper eyelid closed
  • Dummy 4
    - left eyebrow - rotating right in a \ shape
    - right eyebrow - rotating right in a \ shape
    - left eye - looking down
    - right eye - looking down
    - body mesh - lower eyelid lifted

I may remove the blink if things cut a little too close to submission date - seeing as Embry is a golem he technically doesn't need to blink at all.  But I think it would add a little more realism to him if it was kept in.

Here are some WIPs from over the day:





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