Been trying to finish up the last of my model for Monday submission, but over the weekend I came to realize that painting skinweights and making the rig do what i want it to is a lot harder than one would first believe.
I gave myself two days to complete at least the keying and skinning, intending to do the camera today, but much to my dismay, keying the model took an entire day, and though i spent all of yesterday doing skinweights, I wasn't able to complete everything I wanted, and both my knees and elbows were looking pretty bad. I intended to have the character bend down to touch his toes, but had to change it last minute as bending was more or less impossible without completely deforming the geometry. Even getting him to raise his arms up to the sides of his head was difficult - the character's forearms kept warping and deforming.
So today has been spent trying to fix the problems I have had - repainting my elbows and my back, fixing my knees and re-keying the frames so that my poses were better suited for the current weights painted on my rig. The movements in it are very simple - lifting and lowering the feet to display IK, rolling the shoulders, bending the arms, flexing the fingers and giving a big thumbs up along with playing over my four expressions. I'm still having issues with my elbows that I'm hoping to tackle after the lunch period is over.
As you can see, my right elbow is more or less successful, but getting the left to match it has been incredibly hard. I can't use the mirror skinweights tool, as it seems every time I use it it seems to destroy another part of my mesh.
Over the course of the last two days, I've been using a lot of Hammer Weights, and its been a wonderful tool for fixing giant spikes or large bumps that appear in my mesh. I feel like I wouldn't be as far as I am now without it.
Over the weekend I also changed my FK arm controls to IK ones and today I was told I'd done it wrong and that my rig would be more effective with FK. I've put the FK back on my arms, but now I need to redo all the keys and skinweights that I had on them and that is somewhat stressful.
Going to try and finish this up and hopefully put a video up soon.
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