Monday 21 November 2016

INTERACTIVE :: 22/11/16 - Completed Animations

Finished up the final two animations that I needed today!  Here are the playblasts for them:

Death Animation:

Walk Cycle (single loop):



In terms of frame counts, the final Maya file contains all of the following:

  • Attack Animation - 20 frames: 01 - 20
  • Idle Animation - 40 frames: 24 - 64
  • Jump Animation - 38 frames: 68 - 106
  • Death Animation - 28 frames: 110 - 138
  • Walk Animation - 16 frames: 142 - 158

I'm cleaning up the final animations in the graph editor to make sure they're optimized for the game now, and will post a rendered video of the moth's animations once it has finished rendering.  Hopefully we'll be able to place the central character into the game tomorrow without any problems, which will then only leave me to make the opening sequence for the game.

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