Today we sorted our roles out for the rest of the project for the semester and it is as follows:
Adrian - Character
Patrick - Level design
Dora - Environments
Joseph - NPCs and Enemies
Knowing what I'm going to be doing now means that I can focus on building, texturing and rigging the character to get it ready for the game environment. The nice thing about it is that it doesn't have eyes, though I feel like it could be an issue modelling the hair and making it animate.
Going to have to pull up what I remember from last year, but at least the overall character will be simpler than my last model.
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