Monday 10 October 2016

INTERACTIVE :: 11/10/16 - Assigning group roles

Today we sorted our roles out for the rest of the project for the semester and it is as follows:

Adrian - Character
Patrick - Level design
Dora - Environments
Joseph - NPCs and Enemies

Knowing what I'm going to be doing now means that I can focus on building, texturing and rigging the character to get it ready for the game environment.  The nice thing about it is that it doesn't have eyes, though I feel like it could be an issue modelling the hair and making it animate.

Going to have to pull up what I remember from last year, but at least the overall character will be simpler than my last model.

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