Tuesday 25 October 2016

INTERACTIVE :: 26/10/16 - Still sculpting

More progress has been made on the moth!  Yesterday I finished his hair, complete with tiny spirals.  I fell back onto using a NURBS curve + extrude method to make them.



I wish i'd added more edge loops to it though, because the shape ended up kinda awkward.  It still looks good though, so I'm quite happy with it.  The moth is starting to look like a little sheep.

But today, I have finished the basic model!  Instead of struggling with modelling the neck from scratch, I cheated a bit and used a torus.  The fluff on the arms are made of individual spheres.  I also created a second set of spirals using the NURBS curves.




Now that that's been done, I've been doing some housekeeping and organized parts of the moth into layers and groups.  All of the individual parts have been frozen and the pivot has been centred on each of them.  I had a little trouble with objects that I mirrored refusing to freeze, but I got around it by combining and duplicating the meshes and deleting the halves that I didn't need.


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