I've UV'd certain parts of the moth as well - the head, body, wings, and goggles. The hair and neck fluff I left alone since that is just needs to be one flat color, and while I assumed that I could just leave the antenna alone, but now that I look at them, I feel like I should probably add a feeler texture to them too. I'll be doing that later.
Right now we're trying to figure out what kind of colors we want for our moth protagonist, and going back to my concepts, it was suggested that I try either the Rosy Maple moth or Royal Walnut moth colors (first and last moths featured), due to the fact that they would have a good amount of contrast against the brown/grey palette of Patrick's level.
I still need to make the UVs for the Royal Walnut, but here's a turnaround of my rosy maple moth!
I also added toon shader textures to it, just for fun, as well as a smoothed the mesh out. Neither of these will be used for the project, which is kindof a shame since they look so nice!
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