Monday 17 October 2016

INTERACTIVE :: 18/10/16 - Making Moffs

My job within the group now is to build and rig the protagonist model for our game, animate it, and I'm assuming also program in its required behaviors for Unity.  I began work on this last week by drawing up a sketching up a turnaround to model the character off:


As of right now I'm not sure how I'll be modelling things like the character's hair and fluffy parts out of single pieces of geometry, but I'm focusing on on its basic body structure for now!

It was very frustrating, but I forgot a lot of what I learned about character modelling last year, and it took me so much longer to get underway than I would have liked.  However, I did get started, and so far have a basic head shape to work with.  I'll be constructing the body and arms next, and from there figure out how to create the hair and fluff parts.


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